![]() I am still interested to try other skill builds too. Every time I think I’ve seen all of Hogwarts I find a new spot with a new room with all unique assets and I can’t believe it. And I am still working on getting offspring for each beast and designing all 4 of those biomes. There are a couple hedge mazes, some map-based / landmark treasure map quests, field guide collection providing some unique lore / graphical assets, unique villain fights, little Easter eggs, basements that are full dungeons. ![]() We are just victims of loving it and binging it so hard. Kudos though, so many epic scenes and moments. I though the content throughout the main story line was incredible, but yeah it’ll obviously lose the novelty. There is barely any enemy variety in it, all dungeons and caves are linear and look the same, but people defend it because it was cool to explore despite shitty rewards ( unless you unlock a shout i guess ) and rehashed content that you already seen 20 times already They also use it to brag about how long/big the game is, because people are obsessed with that too since your average consumer automatically equates bigger/longer = better. Gaming companies know they can prey on the 2nd group and its not as if there would much dev time spent on copy pasting things like this. Its like a bad addiction they want to but cant shake. 2) Those who feel compelled to engage with the game or they hate seeing icons on their map. There are two type of completionists: 1 )Those who actually like collecting stuff or obsessed with steam achievements for no apparent reason. Really don't know how you can make it that far if you don't like the repetitive monotony of completing the collection.
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